Static variables

@:value("ColorInitialColorTransform")staticinlineread onlyCOLOR_INITIAL_COLORTRANSFORM:String = "ColorInitialColorTransform"

Reference for color node properties on a single particle (when in local property mode). Expects a ColorTransform object representing the color transform applied to the particle.

Constructor

@:value({ initialColor : null, usesOffset : false, usesMultiplier : true })new(mode:Int, usesMultiplier:Bool = true, usesOffset:Bool = false, ?initialColor:ColorTransform)

Methods

getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String

@inheritDoc

Inherited Variables

Defined by ParticleNodeBase

read onlydataLength:Int

read onlymode:Int

read onlyoneData:Vector<Float>

read onlypriority:Int

Defined by AnimationNodeBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by ParticleNodeBase

getAGALFragmentCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String

Returns the AGAL code of the particle animation node for use in the fragment shader.

getAGALUVCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String

Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.

Defined by AnimationNodeBase

dispose():Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void