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class ParticleUVNode
package away3d.animators.nodes
extends ParticleNodeBase › AnimationNodeBase › NamedAssetBase
Available on all platforms
A particle animation node used to control the UV offset and scale of a particle over time.
Static variables
Constructor
new(mode:Int, cycle:Float = 1, scale:Float = 1, axis:String = "x")
Creates a new ParticleTimeNode
Parameters:
mode | Defines whether the mode of operation acts on local properties of a particle or global properties of the node. |
|---|---|
[optional] | cycle Defines whether the time track is in loop mode. Defaults to false. |
[optional] | scale Defines whether the time track is in loop mode. Defaults to false. |
[optional] | axis Defines whether the time track is in loop mode. Defaults to false. |
Variables
Methods
getAGALUVCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
@inheritDoc