A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.

Constructor

new()

Creates a new SkeletonBinaryLERPNode object.

Variables

inputA:AnimationNodeBase

Defines input node A to use for the blended output.

inputB:AnimationNodeBase

Defines input node B to use for the blended output.

Methods

Inherited Variables

Defined by AnimationNodeBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by AnimationNodeBase

dispose():Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void