A skeleton animation node that uses a difference input pose with a base input pose to blend a linearly interpolated output of a skeleton pose.

Constructor

new()

Creates a new SkeletonAdditiveNode object.

Variables

baseInput:AnimationNodeBase

Defines a base input node to use for the blended output.

differenceInput:AnimationNodeBase

Defines a difference input node to use for the blended output.

Methods

Inherited Variables

Defined by AnimationNodeBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by AnimationNodeBase

dispose():Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void