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class SkeletonNaryLERPNode
package away3d.animators.nodes
extends AnimationNodeBase › NamedAssetBase
Available on all platforms
A skeleton animation node that uses an n-dimensional array of animation node inputs to blend a lineraly interpolated output of a skeleton pose.
Constructor
Variables
Methods
addInput(input:AnimationNodeBase):Void
Adds a new skeleton animation node input to the animation node.
getInputAt(index:Int):AnimationNodeBase
Returns the skeleton animation node object that resides at the given input index.
Parameters:
index | The input index for which the skeleton animation node is requested. |
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getInputIndex(input:AnimationNodeBase):Int
Returns an integer representing the input index of the given skeleton animation node.
Parameters:
input | The skeleton animation node for with the input index is requested. |
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