The Simple pan/volume Sound3D driver will alter the pan and volume properties on the sound transform object of a regular openfl.media.Sound3D representation of the sound. This is very efficient, but has the drawback that it can only reflect azimuth and distance, and will disregard elevation. You'll be able to hear whether a

Constructor

new()

Methods

pause():Void

play():Void

stop():Void

Inherited Variables

Defined by AbstractSound3DDriver

mute:Bool

scale:Float

volume:Float

Inherited Methods