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class Partition3D
package away3d.core.partition
extended by Octree, QuadTree, ViewVolumePartition
Available on all platforms
Partition3D is the core of a space partition system. The space partition system typically subdivides the 3D scene hierarchically into a number of non-overlapping subspaces, forming a tree data structure. This is used to more efficiently perform frustum culling, potential visibility determination and collision detection.
Constructor
Variables
Methods
traverse(traverser:PartitionTraverser):Void
Sends a traverser through the partition tree.
Parameters:
traverser |
|---|
See also:
away3d.core.traverse.PartitionTraverser