Dispatched whenever a ressource (asset) is parsed and created completly.

Static variables

@:value("animationNodeComplete")staticinlineread onlyANIMATION_NODE_COMPLETE:String = "animationNodeComplete"

@:value("animationSetComplete")staticinlineread onlyANIMATION_SET_COMPLETE:String = "animationSetComplete"

@:value("animationStateComplete")staticinlineread onlyANIMATION_STATE_COMPLETE:String = "animationStateComplete"

@:value("animatorComplete")staticinlineread onlyANIMATOR_COMPLETE:String = "animatorComplete"

@:value("assetComplete")staticinlineread onlyASSET_COMPLETE:String = "assetComplete"

@:value("assetConflictResolved")staticinlineread onlyASSET_CONFLICT_RESOLVED:String = "assetConflictResolved"

@:value("assetRename")staticinlineread onlyASSET_RENAME:String = "assetRename"

@:value("cameraComplete")staticinlineread onlyCAMERA_COMPLETE:String = "cameraComplete"

@:value("containerComplete")staticinlineread onlyCONTAINER_COMPLETE:String = "containerComplete"

@:value("effectMethodComplete")staticinlineread onlyEFFECTMETHOD_COMPLETE:String = "effectMethodComplete"

@:value("entityComplete")staticinlineread onlyENTITY_COMPLETE:String = "entityComplete"

@:value("geometryComplete")staticinlineread onlyGEOMETRY_COMPLETE:String = "geometryComplete"

@:value("lightPickerComplete")staticinlineread onlyLIGHTPICKER_COMPLETE:String = "lightPickerComplete"

@:value("lightComplete")staticinlineread onlyLIGHT_COMPLETE:String = "lightComplete"

@:value("materialComplete")staticinlineread onlyMATERIAL_COMPLETE:String = "materialComplete"

@:value("meshComplete")staticinlineread onlyMESH_COMPLETE:String = "meshComplete"

@:value("segmentSetComplete")staticinlineread onlySEGMENT_SET_COMPLETE:String = "segmentSetComplete"

@:value("shadowMapMethodComplete")staticinlineread onlySHADOWMAPMETHOD_COMPLETE:String = "shadowMapMethodComplete"

@:value("skeletonComplete")staticinlineread onlySKELETON_COMPLETE:String = "skeletonComplete"

@:value("skeletonPoseComplete")staticinlineread onlySKELETON_POSE_COMPLETE:String = "skeletonPoseComplete"

@:value("skyboxComplete")staticinlineread onlySKYBOX_COMPLETE:String = "skyboxComplete"

@:value("stateTransitionComplete")staticinlineread onlySTATE_TRANSITION_COMPLETE:String = "stateTransitionComplete"

@:value("textureComplete")staticinlineread onlyTEXTURE_COMPLETE:String = "textureComplete"

@:value("textureProjectorComplete")staticinlineread onlyTEXTURE_PROJECTOR_COMPLETE:String = "textureProjectorComplete"

@:value("textureSizeError")staticinlineread onlyTEXTURE_SIZE_ERROR:String = "textureSizeError"

Constructor

@:value({ prevName : null, asset : null })new(type:String, ?asset:IAsset, ?prevName:String)

Variables

read onlyasset:IAsset

read onlyassetPrevName:String

Methods