Static variables
@:value("animationNode")staticinlineread onlyANIMATION_NODE:String = "animationNode"
@:value("animationSet")staticinlineread onlyANIMATION_SET:String = "animationSet"
@:value("animationState")staticinlineread onlyANIMATION_STATE:String = "animationState"
@:value("animator")staticinlineread onlyANIMATOR:String = "animator"
@:value("camera")staticinlineread onlyCAMERA:String = "camera"
@:value("container")staticinlineread onlyCONTAINER:String = "container"
@:value("effectsMethod")staticinlineread onlyEFFECTS_METHOD:String = "effectsMethod"
@:value("entity")staticinlineread onlyENTITY:String = "entity"
@:value("geometry")staticinlineread onlyGEOMETRY:String = "geometry"
@:value("light")staticinlineread onlyLIGHT:String = "light"
@:value("lightPicker")staticinlineread onlyLIGHT_PICKER:String = "lightPicker"
@:value("material")staticinlineread onlyMATERIAL:String = "material"
@:value("mesh")staticinlineread onlyMESH:String = "mesh"
@:value("segmentSet")staticinlineread onlySEGMENT_SET:String = "segmentSet"
@:value("shadowMapMethod")staticinlineread onlySHADOW_MAP_METHOD:String = "shadowMapMethod"
@:value("skeleton")staticinlineread onlySKELETON:String = "skeleton"
@:value("skeletonPose")staticinlineread onlySKELETON_POSE:String = "skeletonPose"
@:value("skybox")staticinlineread onlySKYBOX:String = "skybox"
@:value("stateTransition")staticinlineread onlySTATE_TRANSITION:String = "stateTransition"
@:value("texture")staticinlineread onlyTEXTURE:String = "texture"
@:value("textureProjector")staticinlineread onlyTEXTURE_PROJECTOR:String = "textureProjector"