Static variables

@:value("animationNode")staticinlineread onlyANIMATION_NODE:String = "animationNode"

@:value("animationSet")staticinlineread onlyANIMATION_SET:String = "animationSet"

@:value("animationState")staticinlineread onlyANIMATION_STATE:String = "animationState"

@:value("animator")staticinlineread onlyANIMATOR:String = "animator"

@:value("camera")staticinlineread onlyCAMERA:String = "camera"

@:value("container")staticinlineread onlyCONTAINER:String = "container"

@:value("effectsMethod")staticinlineread onlyEFFECTS_METHOD:String = "effectsMethod"

@:value("entity")staticinlineread onlyENTITY:String = "entity"

@:value("geometry")staticinlineread onlyGEOMETRY:String = "geometry"

@:value("light")staticinlineread onlyLIGHT:String = "light"

@:value("lightPicker")staticinlineread onlyLIGHT_PICKER:String = "lightPicker"

@:value("material")staticinlineread onlyMATERIAL:String = "material"

@:value("mesh")staticinlineread onlyMESH:String = "mesh"

@:value("segmentSet")staticinlineread onlySEGMENT_SET:String = "segmentSet"

@:value("shadowMapMethod")staticinlineread onlySHADOW_MAP_METHOD:String = "shadowMapMethod"

@:value("skeleton")staticinlineread onlySKELETON:String = "skeleton"

@:value("skeletonPose")staticinlineread onlySKELETON_POSE:String = "skeletonPose"

@:value("skybox")staticinlineread onlySKYBOX:String = "skybox"

@:value("stateTransition")staticinlineread onlySTATE_TRANSITION:String = "stateTransition"

@:value("texture")staticinlineread onlyTEXTURE:String = "texture"

@:value("textureProjector")staticinlineread onlyTEXTURE_PROJECTOR:String = "textureProjector"