away3d.library

..
assets
naming
utils
Asset3DLibrary

Asset3DLibrary enforces a singleton pattern and is not intended to be instanced. It's purpose is to allow access to the default library bundle through a set of static shortcut methods. If you are interested in creating multiple library bundles, please use the getBundle() method.

Asset3DLibraryBundle

Asset3DLibraryBundle enforces a multiton pattern and is not intended to be instanced directly. Its purpose is to create a container for 3D data management, both before and after parsing. If you are interested in creating multiple library bundles, please use the getInstance() method.