class ParserBase
package away3d.loaders.parsers
extends EventDispatcher
extended by AC3DParser, AWD1Parser, AWD2Parser, AWDParser, DAEParser, DXFParser, ImageParser, MD2Parser, MD5AnimParser, MD5MeshParser, Max3DSParser, OBJParser
Available on all platforms
ParserBase provides an abstract base class for objects that convert blocks of data to data structures
supported by Away3D.
If used by AssetLoader to automatically determine the parser type, two public static methods should
be implemented, with the following signatures:
public static function supportsType(extension : String) : Bool
Indicates whether or not a given file extension is supported by the parser.public static function supportsData(data : *) : Bool
Tests whether a data block can be parsed by the parser.
Furthermore, for any concrete subtype, the method initHandle should be overridden to immediately
create the object that will contain the parsed data. This allows ResourceManager to return an object
handle regardless of whether the object was loaded or not.
See also:
away3d.loading.parsers.AssetLoader
away3d.loading.ResourceManager
Static variables
staticinlineread onlyMORE_TO_PARSE:Bool = false
Returned by proceedParsing to indicate more parsing is needed, allowing asynchronous parsing.
staticinlineread onlyPARSING_DONE:Bool = true
Returned by proceedParsing to indicate no more parsing is needed.
Constructor
new(format:String)
Creates a new ParserBase object
Parameters:
format | The data format of the file data to be parsed. Can be either |
|---|
See also:
away3d.loading.parsers.ParserDataFormat
Variables
read onlydataFormat:String
The data format of the file data to be parsed. Can be either ParserDataFormat.BINARY or ParserDataFormat.PLAIN_TEXT.
read onlydependencies:Vector<ResourceDependency>
A list of dependencies that need to be loaded and resolved for the object being parsed.
materialMode:UInt
MaterialMode defines, if the Parser should create SinglePass or MultiPass Materials Options: 0 (Default / undefined) - All Parsers will create SinglePassMaterials, but the AWD2.1parser will create Materials as they are defined in the file 1 (Force SinglePass) - All Parsers create SinglePassMaterials 2 (Force MultiPass) - All Parsers will create MultiPassMaterials
read onlyparsingPaused:Bool
parsingPaused will be true, if the parser is paused (e.g. it is waiting for dependencys to be loadet and parsed before it will continue)
Methods
isBitmapDataValid(bitmapData:BitmapData):Bool
Validates a bitmapData loaded before assigning to a default BitmapMaterial
parseAsync(data:Dynamic, frameLimit:UInt = 30):Void
Parse data (possibly containing bytearry, plain text or BitmapAsset) asynchronously, meaning that the parser will periodically stop parsing so that the AVM may proceed to the next frame.
Parameters:
data | The untyped data object in which the loaded data resides. |
|---|---|
frameLimit | number of milliseconds of parsing allowed per frame. The actual time spent on a frame can exceed this number since time-checks can only be performed between logical sections of the parsing procedure. |