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class BasicDiffuseMethod
package away3d.materials.methods
extends LightingMethodBase › ShadingMethodBase › NamedAssetBase
extended by CompositeDiffuseMethod, DepthDiffuseMethod, GradientDiffuseMethod, TerrainDiffuseMethod, WrapDiffuseMethod
Available on all platforms
BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting.
Constructor
Variables
Methods
generateMip(stage3DProxy:Stage3DProxy):Void
Forces the creation of the texture.
Parameters:
stage3DProxy | The Stage3DProxy used by the renderer |
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