BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting.

Constructor

new()

Creates a new BasicDiffuseMethod object.

Variables

Methods

copyFrom(method:ShadingMethodBase):Void

@inheritDoc

dispose():Void

@inheritDoc

generateMip(stage3DProxy:Stage3DProxy):Void

Forces the creation of the texture.

Parameters:

stage3DProxy

The Stage3DProxy used by the renderer

Inherited Variables

Defined by ShadingMethodBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void