CascadeShadowMapMethod is a shadow map method to apply cascade shadow mapping on materials. Must be used with a DirectionalLight with a CascadeShadowMapper assigned to its shadowMapper property.

See also:

  • away3d.lights.shadowmaps.CascadeShadowMapper

Constructor

new(shadowMethodBase:SimpleShadowMapMethodBase)

Creates a new CascadeShadowMapMethod object.

Parameters:

shadowMethodBase

The shadow map sampling method used to sample individual cascades (fe: HardShadowMapMethod, SoftShadowMapMethod)

Variables

Inherited Variables

Defined by ShadowMapMethodBase

alpha:Float

read onlyassetType:String

epsilon:Float

Defined by ShadingMethodBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by ShadingMethodBase

copyFrom(method:ShadingMethodBase):Void

Copies the state from a ShadingMethodBase object into the current object.

dispose():Void

Cleans up any resources used by the current object.

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void