EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to approximate global lighting rather than lights.

Constructor

new(envMap:CubeTextureBase)

Creates a new EnvMapDiffuseMethod object.

Parameters:

envMap

The cube environment map to use for the diffuse lighting.

Variables

Methods

dispose():Void

@inheritDoc

Inherited Variables

Defined by BasicAmbientMethod

Defined by ShadingMethodBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by BasicAmbientMethod

copyFrom(method:ShadingMethodBase):Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void