SimpleWaterNormalMethod provides a basic normal map method to create water ripples by translating two wave normal maps.

Constructor

new(waveMap1:Texture2DBase, waveMap2:Texture2DBase)

Creates a new SimpleWaterNormalMethod object.

Parameters:

waveMap1

A normal map containing one layer of a wave structure.

waveMap2

A normal map containing a second layer of a wave structure.

Variables

Methods

dispose():Void

@inheritDoc

Inherited Variables

Defined by BasicNormalMethod

Defined by ShadingMethodBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by BasicNormalMethod

copyFrom(method:ShadingMethodBase):Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void