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class SimpleWaterNormalMethod
package away3d.materials.methods
extends BasicNormalMethod › ShadingMethodBase › NamedAssetBase
Available on all platforms
SimpleWaterNormalMethod provides a basic normal map method to create water ripples by translating two wave normal maps.
Constructor
new(waveMap1:Texture2DBase, waveMap2:Texture2DBase)
Creates a new SimpleWaterNormalMethod object.
Parameters:
waveMap1 | A normal map containing one layer of a wave structure. |
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waveMap2 | A normal map containing a second layer of a wave structure. |