WireframeMapGenerator is a utility class to generate a wireframe texture for uniquely mapped meshes.

Static methods

@:value({ height : 512, width : 512, fillAlpha : 0, fillColor : 0, lineThickness : 2, lineColor : 0xffffff })staticgenerateSolidMap(mesh:Mesh, lineColor:Int = 0xffffff, lineThickness:Float = 2, fillColor:Int = 0, fillAlpha:Float = 0, width:Int = 512, height:Int = 512):BitmapData

Create a wireframe map with a solid colour fill.

Parameters:

mesh

The Mesh object for which to create the wireframe texture.

lineColor

The wireframe's line colour.

lineThickness

The wireframe's line thickness.

fillColor

The colour of the wireframe fill.

fillAlpha

The alpha of the wireframe fill.

width

The texture's width.

height

The texture's height.

Returns:

A BitmapData containing the texture underneath the wireframe.

@:value({ lineThickness : 2, lineColor : 0xffffff })staticgenerateTexturedMap(mesh:Mesh, bitmapData:BitmapData, lineColor:Int = 0xffffff, lineThickness:Float = 2):BitmapData

Create a wireframe map with a texture fill.

Parameters:

mesh

The Mesh object for which to create the wireframe texture.

bitmapData

The BitmapData to use as the fill texture.

lineColor

The wireframe's line colour.

lineThickness

The wireframe's line thickness.