away3d.textfield

..
utils
BitmapChar

A BitmapChar contains the information about one char of a bitmap font.
You don't have to use this class directly in most cases. The TextField class contains methods that handle bitmap fonts for you.

BitmapFont

The BitmapFont class parses bitmap font files and arranges the glyphs in the form of a text. The class parses the Xml format as it is used in the AngelCode Bitmap Font Generator or the Glyph Designer. This is what the file format looks like:

 
  <font>
    <info face="BranchingMouse" size="40" />
    <common lineHeight="40" />
    <pages>  <!-- currently, only one page is supported -->
      <page id="0" file="texture.png" />
    </pages>
    <chars>
      <char id="32" x="60" y="29" width="1" height="1" xoffset="0" yoffset="27" xadvance="8" />
      <char id="33" x="155" y="144" width="9" height="21" xoffset="0" yoffset="6" xadvance="9" />
    </chars>
    <kernings> <!-- Kerning is optional -->
      <kerning first="83" second="83" amount="-4"/>
    </kernings>
  </font>
  

Pass an instance of this class to the method registerBitmapFont of the TextField class. Then, set the fontName property of the text field to the name value of the bitmap font. This will make the text field use the bitmap font.

CharLocation

...

CleanMasterString

HAlign

A class that provides constant values for horizontal alignment of objects.

RectangleBitmapTexture

TextField

VAlign

A class that provides constant values for vertical alignment of objects.