Class Explode make all vertices and uv's of a mesh unicExplode

Constructor

new()

Methods

@:value({ keepNormals : true })apply(geom:Geometry, keepNormals:Bool = true):Void

@:value({ keepNormals : true })applyToContainer(ctr:ObjectContainer3D, keepNormals:Bool = true):Void

Apply the explode code to a given ObjectContainer3D.

Parameters:

object

ObjectContainer3D. The target Object3d object.

keepNormals

Boolean. If the vertexNormals of the object are preserved. Default is true.