Class Explode make all vertices and uv's of a mesh unicExplode
Constructor
Methods
applyToContainer(ctr:ObjectContainer3D, keepNormals:Bool = true):Void
Apply the explode code to a given ObjectContainer3D.
Parameters:
object | ObjectContainer3D. The target Object3d object. |
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keepNormals | Boolean. If the vertexNormals of the object are preserved. Default is true. |