Static methods
staticconstructSubGeometry(verts:Vector<Float>, indices:Vector<UInt>, uvs:Vector<Float>, normals:Vector<Float>, tangents:Vector<Float>, weights:Vector<Float>, jointIndices:Vector<Float>, triangleOffset:Int):CompactSubGeometry
Build a sub-geometry from data vectors.
staticfromVectors(verts:Vector<Float>, indices:Vector<UInt>, uvs:Vector<Float>, normals:Vector<Float>, tangents:Vector<Float>, weights:Vector<Float>, jointIndices:Vector<Float>, triangleOffset:Int = 0):Vector<ISubGeometry>
Build a list of sub-geometries from raw data vectors, splitting them up in such a way that they won't exceed buffer length limits.
staticgetMeshSubgeometryIndex(subGeometry:ISubGeometry):Int
0 - 2: vertex position X, Y, Z 3 - 5: normal X, Y, Z 6 - 8: tangent X, Y, Z 9 - 10: U V 11 - 12: Secondary U V