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Constructor

new()

Variables

@:value(new Vector<ParticleAnimationData>())animationParticles:Vector<ParticleAnimationData> = new Vector<ParticleAnimationData>()

@:value(0)numProcessedVertices:Int = 0

read onlynumVertices:Int

@:value(Math.NEGATIVE_INFINITY)previousTime:Float = Math.NEGATIVE_INFINITY

read onlytotalLenOfOneVertex:Int

read onlyvertexData:Vector<Float>

Methods

activateVertexBuffer(index:Int, bufferOffset:Int, stage3DProxy:Stage3DProxy, format:Context3DVertexBufferFormat):Void

createVertexData(numVertices:Int, totalLenOfOneVertex:Int):Void

dispose():Void