away3d.animators.data

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AnimationRegisterCache

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AnimationSubGeometry

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ColorSegmentPoint

JointPose

Contains transformation data for a skeleton joint, used for skeleton animation.

ParticleAnimationData

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ParticleProperties

Dynamic class for holding the local properties of a particle, used for processing the static properties of particles in the particle animation set before beginning upload to the GPU.

ParticlePropertiesMode

Options for setting the properties mode of a particle animation node.

Skeleton

A Skeleton object is a hierarchical grouping of joint objects that can be used for skeletal animation.

SkeletonJoint

A value obect representing a single joint in a skeleton object.

SkeletonPose

A collection of pose objects, determining the pose for an entire skeleton. The jointPoses vector object corresponds to a skeleton's joints vector object, however, there is no reference to a skeleton's instance, since several skeletons can be influenced by the same pose (eg: animation clips are added to any animator with a valid skeleton)

SpriteSheetAnimationFrame

A value object for a single frame of animation in a SpriteSheetClipNode object.

UVAnimationFrame

A value object for a single frame of animation in a UVClipNode object.

VertexAnimationMode

Options for setting the animation mode of a vertex animator object.