A value obect representing a single joint in a skeleton object.

See also:

  • away3d.animators.data.Skeleton

Constructor

new()

Creates a new SkeletonJoint object

Variables

inverseBindPose:Vector<Float>

The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space in preparation for transformation using the joint matrix.

name:String

The name of the joint

@:value(-1)parentIndex:Int = -1

The index of the parent joint in the skeleton's joints vector.

See also:

  • away3d.animators.data.Skeleton#joints