A value obect representing a single joint in a skeleton object.
See also:
away3d.animators.data.Skeleton
Constructor
Variables
inverseBindPose:Vector<Float>
The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space in preparation for transformation using the joint matrix.
parentIndex:Int = -1
The index of the parent joint in the skeleton's joints vector.
See also:
away3d.animators.data.Skeleton#joints