Dynamic class for holding the local properties of a particle, used for processing the static properties of particles in the particle animation set before beginning upload to the GPU.

Constructor

new()

Variables

delay:Float

The delay between cycles of the particle, an optional value used when the particle aniamtion set settings for useLooping and useDelay are enabled in the constructor.

See also:

  • away3d.animators.ParticleAnimationSet

duration:Float

The duration of the particle, an optional value used when the particle aniamtion set settings for useDuration are enabled in the constructor.

See also:

  • away3d.animators.ParticleAnimationSet

index:Int

The index of the current particle being set.

@:value(new Map())nodes:Map<String, Dynamic> = new Map()

startTime:Float

The start time of the particle.

total:Int

The total number of particles being processed by the particle animation set.