away3d.animators

..
data
nodes
states
transitions
utils
AnimationSetBase

Provides an abstract base class for data set classes that hold animation data for use in animator classes.

AnimatorBase

IAnimationSet

Provides an interface for data set classes that hold animation data for use in animator classes.

IAnimator

Provides an interface for animator classes that control animation output from a data set subtype of AnimationSetBase.

ParticleAnimationSet

The animation data set used by particle-based animators, containing particle animation data.

ParticleAnimator

Provides an interface for assigning paricle-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.

PathAnimator

SkeletonAnimationSet

The animation data set used by skeleton-based animators, containing skeleton animation data.

SkeletonAnimator

Provides an interface for assigning skeleton-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.

SpriteSheetAnimationSet

The animation data set containing the Spritesheet animation state data.

SpriteSheetAnimator

Provides an interface for assigning uv-based sprite sheet animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.

SubGeomAnimationState

UVAnimationSet

The animation data set used by uv-based animators, containing uv animation state data.

UVAnimator

Provides an interface for assigning uv-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.

VertexAnimationSet

The animation data set used by vertex-based animators, containing vertex animation state data.

VertexAnimator

Provides an interface for assigning vertex-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.