away3d.animators
| .. | |
|---|---|
| data | |
| nodes | |
| states | |
| transitions | |
| utils | |
| AnimationSetBase | Provides an abstract base class for data set classes that hold animation data for use in animator classes. |
| AnimatorBase | |
| IAnimationSet | Provides an interface for data set classes that hold animation data for use in animator classes. |
| IAnimator | Provides an interface for animator classes that control animation output from a data set subtype of |
| ParticleAnimationSet | The animation data set used by particle-based animators, containing particle animation data. |
| ParticleAnimator | Provides an interface for assigning paricle-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered. |
| PathAnimator | |
| SkeletonAnimationSet | The animation data set used by skeleton-based animators, containing skeleton animation data. |
| SkeletonAnimator | Provides an interface for assigning skeleton-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered. |
| SpriteSheetAnimationSet | The animation data set containing the Spritesheet animation state data. |
| SpriteSheetAnimator | Provides an interface for assigning uv-based sprite sheet animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered. |
| SubGeomAnimationState | |
| UVAnimationSet | The animation data set used by uv-based animators, containing uv animation state data. |
| UVAnimator | Provides an interface for assigning uv-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered. |
| VertexAnimationSet | The animation data set used by vertex-based animators, containing vertex animation state data. |
| VertexAnimator | Provides an interface for assigning vertex-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered. |