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class SpriteSheetAnimator
package away3d.animators
extends AnimatorBase › NamedAssetBase
implements IAnimator
Available on all platforms
Provides an interface for assigning uv-based sprite sheet animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.
Constructor
new(spriteSheetAnimationSet:SpriteSheetAnimationSet)
Creates a new SpriteSheetAnimator object.
Parameters:
spriteSheetAnimationSet | The animation data set containing the sprite sheet animation states used by the animator. |
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Variables
Methods
setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, vertexConstantOffset:Int, vertexStreamOffset:Int, camera:Camera3D):Void
@inheritDoc