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class ParticleAnimator
package away3d.animators
extends AnimatorBase › NamedAssetBase
implements IAnimator
Available on all platforms
Provides an interface for assigning paricle-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.
Requires that the containing geometry of the parent mesh is particle geometry
See also:
away3d.core.base.ParticleGeometry
Constructor
new(particleAnimationSet:ParticleAnimationSet)
Creates a new ParticleAnimator object.
Parameters:
particleAnimationSet | The animation data set containing the particle animations used by the animator. |
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Variables
Methods
setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, vertexConstantOffset:Int, vertexStreamOffset:Int, camera:Camera3D):Void
@inheritDoc