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class SkeletonAnimationSet
package away3d.animators
extends AnimationSetBase › NamedAssetBase
implements IAnimationSet
Available on all platforms
The animation data set used by skeleton-based animators, containing skeleton animation data.
See also:
away3d.animators.SkeletonAnimator
Constructor
new(jointsPerVertex:Int = 4)
Creates a new SkeletonAnimationSet object.
Parameters:
jointsPerVertex | Sets the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4. Defaults to 4. |
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Variables
Methods
getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Vector<String>, targetRegisters:Vector<String>, profile:String):String
@inheritDoc