A uv animation node containing time-based animation data as individual uv animation frames.

Constructor

new()

Creates a new UVClipNode object.

Variables

read onlyframes:Vector<UVAnimationFrame>

Methods

addFrame(uvFrame:UVAnimationFrame, duration:Int):Void

Adds a UV frame object to the internal timeline of the animation node.

Parameters:

uvFrame

The uv frame object to add to the timeline of the node.

duration

The specified duration of the frame in milliseconds.

Inherited Variables

Defined by AnimationClipNodeBase

read onlydurations:Vector<UInt>

@:value(true)fixedFrameRate:Bool = true

read onlylastFrame:Int

looping:Bool

read onlytotalDelta:Vector3D

read onlytotalDuration:Int

Defined by AnimationNodeBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by AnimationNodeBase

dispose():Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void