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class VertexClipNode
package away3d.animators.nodes
extends AnimationClipNodeBase › AnimationNodeBase › NamedAssetBase
Available on all platforms
A vertex animation node containing time-based animation data as individual geometry obejcts.
Constructor
Variables
Methods
addFrame(geometry:Geometry, duration:Int, ?translation:Vector3D):Void
Adds a geometry object to the internal timeline of the animation node.
Parameters:
geometry | The geometry object to add to the timeline of the node. |
|---|---|
duration | The specified duration of the frame in milliseconds. |
translation | The absolute translation of the frame, used in root delta calculations for mesh movement. |