A vertex animation node containing time-based animation data as individual geometry obejcts.

Constructor

new()

Creates a new VertexClipNode object.

Variables

read onlyframes:Vector<Geometry>

Methods

@:value({ translation : null })addFrame(geometry:Geometry, duration:Int, ?translation:Vector3D):Void

Adds a geometry object to the internal timeline of the animation node.

Parameters:

geometry

The geometry object to add to the timeline of the node.

duration

The specified duration of the frame in milliseconds.

translation

The absolute translation of the frame, used in root delta calculations for mesh movement.

Inherited Variables

Defined by AnimationClipNodeBase

read onlydurations:Vector<UInt>

@:value(true)fixedFrameRate:Bool = true

read onlylastFrame:Int

looping:Bool

read onlytotalDelta:Vector3D

read onlytotalDuration:Int

Defined by AnimationNodeBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by AnimationNodeBase

dispose():Void

@inheritDoc

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void