Available on all platforms
new(animator:IAnimator, crossfadeAnimationNode:CrossfadeTransitionNode)
blendWeight:Float
read onlypositionDelta:Vector3D
getSkeletonPose(skeleton:Skeleton):SkeletonPose
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
phase(value:Float):Void
@inheritDoc
offset(startTime:Int):Void
Resets the start time of the node to a new value.
Parameters:
startTime
The absolute start time (in milliseconds) of the node's starting time.
update(time:Int):Void
Updates the configuration of the node to its current state.
time
The absolute time (in milliseconds) of the animator's play head position.
See also:
away3d.animators.AnimatorBase#update()