Constructor

new(animator:IAnimator, crossfadeAnimationNode:CrossfadeTransitionNode)

Inherited Variables

Defined by SkeletonBinaryLERPState

Defined by AnimationStateBase

read onlypositionDelta:Vector3D

Inherited Methods

Defined by SkeletonBinaryLERPState

getSkeletonPose(skeleton:Skeleton):SkeletonPose

Returns the current skeleton pose of the animation in the clip based on the internal playhead position.

phase(value:Float):Void

@inheritDoc

Defined by AnimationStateBase

offset(startTime:Int):Void

Resets the start time of the node to a new value.

Parameters:

startTime

The absolute start time (in milliseconds) of the node's starting time.

update(time:Int):Void

Updates the configuration of the node to its current state.

Parameters:

time

The absolute time (in milliseconds) of the animator's play head position.

See also:

  • away3d.animators.AnimatorBase#update()