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class AnimationStateBase
package away3d.animators.states
implements IAnimationState
extended by AnimationClipState, ParticleStateBase, SkeletonBinaryLERPState, SkeletonDifferenceState, SkeletonDirectionalState, SkeletonNaryLERPState
Available on all platforms
Constructor
Variables
Methods
offset(startTime:Int):Void
Resets the start time of the node to a new value.
Parameters:
startTime | The absolute start time (in milliseconds) of the node's starting time. |
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phase(value:Float):Void
Sets the animation phase of the node.
Parameters:
value | The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end. |
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update(time:Int):Void
Updates the configuration of the node to its current state.
Parameters:
time | The absolute time (in milliseconds) of the animator's play head position. |
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See also:
away3d.animators.AnimatorBase#update()