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Constructor

@:value({ needUpdateTime : false })new(animator:ParticleAnimator, particleNode:ParticleNodeBase, needUpdateTime:Bool = false)

Variables

read onlyneedUpdateTime:Bool

Methods

setRenderState(stage3DProxy:Stage3DProxy, renderable:IRenderable, animationSubGeometry:AnimationSubGeometry, animationRegisterCache:AnimationRegisterCache, camera:Camera3D):Void

Inherited Variables

Defined by AnimationStateBase

read onlypositionDelta:Vector3D

Inherited Methods

Defined by AnimationStateBase

offset(startTime:Int):Void

Resets the start time of the node to a new value.

Parameters:

startTime

The absolute start time (in milliseconds) of the node's starting time.

phase(value:Float):Void

Sets the animation phase of the node.

Parameters:

value

The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end.

update(time:Int):Void

Updates the configuration of the node to its current state.

Parameters:

time

The absolute time (in milliseconds) of the animator's play head position.

See also:

  • away3d.animators.AnimatorBase#update()