DynamicGrid is used by certain partitioning systems that require vislists for regions of dynamic data.

Constructor

new(minBounds:Vector3D, maxBounds:Vector3D, numCellsX:Int, numCellsY:Int, numCellsZ:Int)

Variables

read onlynumCellsX:Int

read onlynumCellsY:Int

read onlynumCellsZ:Int

Methods

getCellAt(x:Int, y:Int, z:Int):InvertedOctreeNode

getCellsIntersecting(minBounds:Vector3D, maxBounds:Vector3D):Vector<InvertedOctreeNode>