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class Entity
package away3d.entities
extends ObjectContainer3D › Object3D › NamedAssetBase
extended by Camera3D, Mesh, SegmentSet, Sprite3D, LightBase, SkyBox
Available on all platforms
The Entity class provides an abstract base class for all scene graph objects that are considered having a "presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even if infinite or idealised), rather than a grouping. Entities can be partitioned in a space partitioning system and in turn collected by an EntityCollector.
See also:
away3d.partition.Partition3D
away3d.core.traverse.EntityCollector
Constructor
Variables
Methods
getEntityPartitionNode():EntityNode
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance