away3d.entities

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Entity

The Entity class provides an abstract base class for all scene graph objects that are considered having a "presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even if infinite or idealised), rather than a grouping. Entities can be partitioned in a space partitioning system and in turn collected by an EntityCollector.

Mesh

Mesh is an instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animation state. It consists out of SubMeshes, which in turn correspond to SubGeometries. SubMeshes allow different parts of the geometry to be assigned different materials.

SegRef

SegmentSet

Sprite3D

Sprite3D is a 3D billboard, a renderable rectangular area that is always aligned with the projection plane. As a result, no perspective transformation occurs on a Sprite3D object.

SubSet

TextureProjector

TextureProjector is an object in the scene that can be used to project textures onto geometry. To do so, the object's material must have a ProjectiveTextureMethod method added to it with a TextureProjector object passed in the constructor. This can be used for various effects apart from acting like a normal projector, such as projecting fake shadows unto a surface, the impact of light coming through a stained glass window, ...