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class Sprite3D
package away3d.entities
extends Entity › ObjectContainer3D › Object3D › NamedAssetBase
implements IRenderable
Available on all platforms
Sprite3D is a 3D billboard, a renderable rectangular area that is always aligned with the projection plane. As a result, no perspective transformation occurs on a Sprite3D object.
todo: mvp generation or vertex shader code can be optimized
Constructor
Variables
shareGeometry:Bool = true
Whether to share geometry, if the geometry is not shared, the UVData can be modified dynamically