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class AutoPickingCollider
package away3d.core.pick
implements IPickingCollider
Available on all platforms
Auto-selecting picking collider for entity objects. Used with the RaycastPicker picking object.
Chooses between pure AS3 picking and PixelBender picking based on a threshold property representing
the number of triangles encountered in a SubMesh object over which PixelBender is used.
See also:
away3d.entities.Entity#pickingCollider
away3d.core.pick.RaycastPicker
Constructor
new(findClosestCollision:Bool = false)
Creates a new AutoPickingCollider object.
Parameters:
findClosestCollision | Determines whether the picking collider searches for the closest collision along the ray. Defaults to false. |
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Variables
triangleThreshold:Int = 1024
Represents the number of triangles encountered in a SubMesh object over which PixelBender is used.
Methods
testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Float):Bool
@inheritDoc