Pure Haxe picking collider for entity objects. Used with the RaycastPicker picking object.

See also:

  • away3d.entities.Entity#pickingCollider

  • away3d.core.pick.RaycastPicker

Constructor

@:value({ findClosestCollision : false })new(findClosestCollision:Bool = false)

Creates a new HaxePickingCollider object.

Parameters:

findClosestCollision

Determines whether the picking collider searches for the closest collision along the ray. Defaults to false.

Methods

testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Float):Bool

@inheritDoc

Inherited Variables

Inherited Methods

Defined by PickingColliderBase

setLocalRay(localPosition:Vector3D, localDirection:Vector3D):Void

@inheritDoc