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class PBPickingCollider
package away3d.core.pick
extends PickingColliderBase
implements IPickingCollider
Available on all platforms
PixelBender-based picking collider for entity objects. Used with the RaycastPicker picking object.
See also:
away3d.entities.Entity#pickingCollider
away3d.core.pick.RaycastPicker
Constructor
new(findClosestCollision:Bool = false)
Creates a new PBPickingCollider object.
Parameters:
findClosestCollision | Determines whether the picking collider searches for the closest collision along the ray. Defaults to false. |
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Methods
testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Float):Bool
@inheritDoc