Picks a 3d object from a view or scene by performing a separate render pass on the scene around the area being picked using key color values, then reading back the color value of the pixel in the render representing the picking ray. Requires multiple passes and readbacks for retriving details on an entity that has its shaderPickingDetails property set to true.
A read-back operation from any GPU is not a very efficient process, and the amount of processing used can vary significantly between different hardware.
See also:
away3d.entities.Entity#shaderPickingDetails
Constructor
Variables
Methods
getSceneCollision(position:Vector3D, direction:Vector3D, scene:Scene3D):PickingCollisionVO
@inheritDoc