View source
class RendererBase
package away3d.core.render
extended by DefaultRenderer, DepthRenderer, PositionRenderer
Available on all platforms
RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry to the back buffer or a texture.
Constructor
Variables
Methods
render(entityCollector:EntityCollector, ?target:TextureBase, ?scissorRect:Rectangle, surfaceSelector:Int = 0):Void
Renders the potentially visible geometry to the back buffer or texture.
Parameters:
entityCollector | The EntityCollector object containing the potentially visible geometry. |
|---|---|
target | An option target texture to render to. |
surfaceSelector | The index of a CubeTexture's face to render to. |
additionalClearMask | Additional clear mask information, in case extra clear channels are to be omitted. |