Available on all platforms
@:value({ quality : 3, exposure : 2, threshold : .75, blurY : 15, blurX : 15 })new(blurX:Int = 15, blurY:Int = 15, threshold:Float = .75, exposure:Float = 2, quality:Int = 3)
blurX:Int
blurY:Int
exposure:Float
threshold:Float
read onlyrequireDepthRender:Bool
read onlytasks:Vector<Filter3DTaskBase>
textureHeight:Int
textureWidth:Int
dispose():Void
getMainInputTexture(stage3DProxy:Stage3DProxy):Texture
update(stage:Stage3DProxy, camera:Camera3D):Void