Available on all platforms
@:value({ b : 1, g : 1, r : 1, saturation : 1 })new(saturation:Float = 1, r:Float = 1, g:Float = 1, b:Float = 1)
b:Float
g:Float
r:Float
saturation:Float
read onlyrequireDepthRender:Bool
read onlytasks:Vector<Filter3DTaskBase>
textureHeight:Int
textureWidth:Int
dispose():Void
getMainInputTexture(stage3DProxy:Stage3DProxy):Texture
setRenderTargets(mainTarget:Texture, stage3DProxy:Stage3DProxy):Void
update(stage:Stage3DProxy, camera:Camera3D):Void