Available on all platforms
@:value({ strength : .65 })new(strength:Float = .65)
strength:Float
read onlyrequireDepthRender:Bool
read onlytasks:Vector<Filter3DTaskBase>
textureHeight:Int
textureWidth:Int
dispose():Void
getMainInputTexture(stage3DProxy:Stage3DProxy):Texture
setRenderTargets(mainTarget:Texture, stage3DProxy:Stage3DProxy):Void