Available on all platforms
new(exposure:Float)
exposure:Float
overlayTexture:TextureBase
read onlyrequireDepthRender:Bool
target:Texture
textureHeight:Int
textureScale:Int
textureWidth:Int
dispose():Void
getMainInputTexture(stage:Stage3DProxy):Texture
getProgram3D(stage3DProxy:Stage3DProxy):Program3D