Available on all platforms
@:value({ threshold : .75 })new(threshold:Float = .75)
threshold:Float
read onlyrequireDepthRender:Bool
target:Texture
textureHeight:Int
textureScale:Int
textureWidth:Int
deactivate(stage3DProxy:Stage3DProxy):Void
dispose():Void
getMainInputTexture(stage:Stage3DProxy):Texture
getProgram3D(stage3DProxy:Stage3DProxy):Program3D