Available on all platforms
@:value({ exposure : 1 })new(blendMode:String, exposure:Float = 1)
exposure:Float
overlayTexture:TextureBase
read onlyrequireDepthRender:Bool
target:Texture
textureHeight:Int
textureScale:Int
textureWidth:Int
dispose():Void
getMainInputTexture(stage:Stage3DProxy):Texture
getProgram3D(stage3DProxy:Stage3DProxy):Program3D