Available on all platforms
new()
read onlysecondaryInputTexture:Texture
read onlyrequireDepthRender:Bool
target:Texture
textureHeight:Int
textureScale:Int
textureWidth:Int
deactivate(stage3DProxy:Stage3DProxy):Void
dispose():Void
getMainInputTexture(stage:Stage3DProxy):Texture
getProgram3D(stage3DProxy:Stage3DProxy):Program3D