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class Filter3DHueSaturationTask
package away3d.filters.tasks
extends Filter3DTaskBase
Available on all platforms
Constructor
Variables
Methods
activate(stage3DProxy:Stage3DProxy, camera3D:Camera3D, depthTexture:Texture):Void
Some reference so I don't go crazy
ft0-7 : Fragment temp v0-7 : varying buffer (passed from vertex shader) fs0-7 : Sampler?
oc : output color
Constants fc0 = Color Constants fc1 = Desaturation factor
ft0 - Pixel Color ft1 - Intensity*Saturation