Constructor

new()

Variables

b:Float

g:Float

r:Float

Methods

activate(stage3DProxy:Stage3DProxy, camera3D:Camera3D, depthTexture:Texture):Void

Some reference so I don't go crazy

ft0-7 : Fragment temp v0-7 : varying buffer (passed from vertex shader) fs0-7 : Sampler?

oc : output color

Constants fc0 = Color Constants fc1 = Desaturation factor

ft0 - Pixel Color ft1 - Intensity*Saturation

Inherited Variables

Inherited Methods

Defined by Filter3DTaskBase

deactivate(stage3DProxy:Stage3DProxy):Void

dispose():Void

getProgram3D(stage3DProxy:Stage3DProxy):Program3D