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class BasicSpecularMethod
package away3d.materials.methods
extends LightingMethodBase › ShadingMethodBase › NamedAssetBase
extended by AnisotropicSpecularMethod, CompositeSpecularMethod, PhongSpecularMethod
Available on all platforms
BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights (an optimized but approximated version of Phong specularity).